#include <include/EST_Server.h>

Classes | |
| class | BufferedSocket |
| class | RequestHandler |
| class | ResultHandler |
Public Types | |
| enum | Mode { sm_unknown = 0, sm_client = 1, sm_sequential = 2, sm_interleaved =3, sm_fork = 4, sm_threded = 5 } |
| What type of server is this. More... | |
| typedef EST_Features | Args |
| typedef EST_Features | Result |
Public Member Functions | |
| virtual | ~EST_Server () |
| Destroy the connection. | |
| virtual bool | parse_command (const EST_String command, EST_String &package, EST_String &operation, Args &arguments) |
| virtual EST_String | build_command (const EST_String package, const EST_String operation, const Args &arguments) |
| virtual bool | parse_result (const EST_String resultString, Result &res) |
| virtual EST_String | build_result (const Result &res) |
| bool | execute (const EST_String package, const EST_String operation, const Args &arguments, ResultHandler &handler) |
| bool | execute (const EST_String command, ResultHandler &handler) |
| void | run (RequestHandler &handler) |
Client end constructors. | |
| EST_Server (EST_String name, EST_String type) | |
| Create a server connection by name, defaulting to "fringe", the default server name. | |
| EST_Server (EST_String name, EST_String type, ostream *trace) | |
| EST_Server (EST_String hostname, int port) | |
| Create a server connection by explicitly saying where to connect to. | |
| EST_Server (EST_String hostname, int port, ostream *trace) | |
Server end constructors | |
| EST_Server (Mode mode, EST_String name, EST_String type) | |
| EST_Server (Mode mode, EST_String name, EST_String type, ostream *trace) | |
information about the server. | |
| const EST_String | name (void) const |
| Name of server. | |
| const EST_String | type (void) const |
| Type of server. | |
| const EST_String | hostname (void) const |
| Domain name of the server. | |
| const EST_String | address (void) const |
| Dotted numeric IP address. | |
| const EST_String | servername (void) const |
| Domain name or IP number. | |
| int | port (void) const |
| Port number. | |
connection management | |
| EST_connect_status | connect (void) |
| Connect to the server. | |
| bool | connected (void) |
| Are we connected at the moment? | |
| EST_connect_status | disconnect (void) |
| Disconnect. | |
Protected Member Functions | |
| void | write (BufferedSocket &s, const EST_String string, const EST_String term="") |
| EST_String | read_data (BufferedSocket &s, const EST_String end, int &eof) |
| bool | check_cookie (BufferedSocket &socket) |
| bool | process_command (BufferedSocket &socket, EST_String command, RequestHandler &handler) |
| void | handle_client (BufferedSocket &socket, RequestHandler &handler) |
| void | return_error (BufferedSocket &socket, EST_String err) |
| void | return_value (BufferedSocket &socket, Result &res, bool last) |
| void | run_sequential (RequestHandler &handler) |
Client-server interface.
An EST_Server object represents a server, it can be at either end of a network connection. That is, a server process has an EST_Server object representing it's wait-dispatch-answer loop, while a client process has an EST_Server object which represents the server process.
Definition at line 53 of file EST_Server.h.
| enum EST_Server::Mode |
What type of server is this.
Definition at line 58 of file EST_Server.h.